“I want your permission to do what I think is good this night.
It is, I know, much to ask; and when you know what it is I propose to do you will know; and only then, how much.”

– Van Helsing to Godalming, Morris, and Seward, Dracula

Characters


Beyond the Supernatural™ is a game of subtly and intelligence, suspense and secrets. Though most characters possess unique abilities or special gifts, their real strength or power comes from knowledge, and the willingness to look beyond the veil of normalcy and accept what may seem impossible.

The player characters are heroes, but they aren't superheroes. They can't perform outrageous feats of magic or psionics at the drop of a hat, nor do they possess super abilities Most start out with ordinary lives until their “gifts” manifest themselves of they have a brush with the supernatural that opens their eyes.

They must learn all the nuances and subtleties of their abilities -
and work in secret. The world is not ready to accept what these characters know as the truth, and the characters must accept this.

Beyond the Supernatural (Second Edition), page 129

When I design characters for my home games (and gaming conventions) I follow the quoted statement above as closely as I can (although I also have several House Rules you can see in the Character Creation room). I love the world of BTS and do my best to make it easy for any player to pick up one of my player character sheets and jump into that world with both feet.

If you look around long enough in the House of BTS, you'll find characters of every type and class (even a few hidden ones for the fun of it), including: